![]() Trusted and being used in countless projects by smaller, independent studios, as well as in a wide range of AAA games created by Substance 3D featured presenters such as Ubisoft, Electronic Arts, CD Projekt Red, and Naughty Dog, Substance 3D offers a collection connected 3D design allowing for a consistent workflow from asset creation to texturing, allowing studios to deliver the highest-quality in-game experiences. Substance 3D tools make it easy for anyone from small game studios to AAA powerhouses to deliver breathtaking visual experiences and support the future of the industry. Expanding The Future Of Adobe Substance 3D As part of this collaborative effort to promote open standards and ensure maximum portability, Adobe and Autodesk are actively engaging with the MaterialX governance group to ensure that the new model can be integrated and fully encoded within a MaterialX node graph. Having a common material model will simplify interoperability of 3D assets helping artists and studios to work faster and more efficiently. The effort will evolve the current Autodesk Standard Surface and Adobe Standard Material into a new material model that can be used across Adobe and Autodesk products and be adopted by other industry players. Adobe also announced a new collaboration with Autodesk to create an open-source definition of 3D material models. ![]()
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